Can you conquer natars




















Also, what if one of the abandoned villages was taken up by the Natars? Can i still conquer that? What if before abandonment that village was the only one of the account hence the capital, hence unconquerable at that time. Is it conquerable now? Also, what will be the penalties in terms of loss of building levels if i do attempt a Natar village conquer? Thanks for your answers. You've got a question? You can find the answer here: T2. If you cannot find what you are looking for, use the in-game support request form or write in-game message to Support.

Travian: Legends global scoreboard. Originally Posted by Phanttis. And at k, it is by far the biggest account in the server. Based on population size, the following are worthwhile targets sizes shown are before conquer The higher the population, the better. Due to population penalty, all structures in the conquered village will level down by one level if the attacker has a higher population. Expect to lose over population if you have a higher population than the defender.

When conquering other players, your odds of success are much higher if you complete your conquer in just one run — clean, cata, chief and conquer all at once. The main setback is this requires quite a number of chiefs and most players usually resort to making multiple chief runs. This is a bad idea because it drastically reduces your chances of success.

Once your opponent is alerted to your intention, he knows where you will attack next — and have numerous options at his disposal to defeat your conquer.

He can call for reinforcements, snipe, use the Palace defense, or hold a Great Celebration or directly attack you. See section on Defending Against Conquers.

For the best results, gather enough chiefs, and plan your attack so you complete your conquer in one sweep. In the early game, ask for alliance help to lower loyalty while you conquer the village. On average, you need between 5 to 7 chiefs to conquer a village.

I recognize this limitation, especially in the early game. But from mid game onwards, you should easily have more than enough cheifs. A vital strategy to make your life easier in conquering is to train 3 chiefs in your capital. This is so vital that it is a must do. As soon as you have 3 chiefs, demolish the palace and build a Townhall in its place. Combined with Great Celebration, you can use 3 chiefs from your capital to lower loyalty, and another 2 chiefs from a second village to complete the conquer.

If that was not enough, you can also train 3 chiefs in non-capitals too. Whichever way it goes, you need to have at least 6 chiefs in total and try to get this number of chiefs as soon as possible. Assuming you have met all the pre-requisites, such as the needed culture points, a village to conquer and have at least one chief, then its time to carry out your conquer. If you send two chiefs in a single wave, the number of loyalty points reduced is doubled.

Holding a Great Celebration will increase the effectives of each chief by up to 5 percent. Catapults take a long time to travel. With only one chief, you will need to make six runs. This is impractical.

Forty eight hours is plenty of time for the defender to spot your attacks and rush defenders in. You need to reduce your total conquer time. Work with your alliance members and ask for help to lower loyalty. You can take up to 24 hours for the attacks to arrive, just that once the attacks arrive, the conquer should complete in a single sweep. Your risks grows exponentially higher at this point.

With a good active player and a good alliance, your hammer can be completely wiped out in your next attack. That makes a lot of difference. In any case, if the player is a weak player, or is not very active or belongs to a weak alliance, you might still go ahead and make multiple chief runs. In sending multiple runs, ensure that you send catas in every run because the defender will rebuild his residence the moment you destroy it.

Also send scouts in between to scout for defenses. If you have enough chiefs, then your best bet is to complete it in one sweep. In each attack, send multi waves of attacks to disguise your true intention. Once the village has been conquered, build a residence to increase its loyalty and ask for reinforcements. I have a question about attacks landing on the same second: if you send a cleaning wave landing at the same time as several cata waves, how is the order of attacks calculated?

Is the cleaner always going to take effect 1st? Also, if you send conquering attacks from 2 different villages, assuming your capital sends the cleaner and then 3 chiefs, and the second village sends the chief meant to conquer, how do you know which one is going to conquer, if all land on the same second? Thanks in advance. Travian does not split seconds.

It stacks attacks in the order they were sent. Nevertheless, players need to attack Natarian villages for artifacts and wonders. Therefore, their superior defence and large number of troops in the villages is a challenge for players. At some points in the game, the Natars will send scouts to all villages in the server. Do not worry! They will not attack you. The scouts are just to inform you that the Natars are coming. Travian Explore. Top Content. Recent Changes.

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